Star Citizen hauling and cargo tools

Official cargo guidance, route planning, commodity data, mission tools and cargo-grid references.

Hauling can mean accepting a contract and moving assigned freight, or buying commodities with your own credits and trying to sell them for a margin. The first risks time and reputation; the second also risks your capital.

Hauling links

Cargo grids and secondary resources


Contracts and commodity trading are not the same

A hauling contract supplies the cargo and tells you where it needs to go. Commodity trading uses your own money to buy stock, and profit depends on supply, demand, terminal access and reaching the buyer intact. Choose the planning tool that matches the job rather than using a trade calculator for a mission manifest.

Prepare the ship before accepting the load

  1. Check the cargo-grid layout, doors, lifts and the largest container that can physically reach the grid.
  2. Carry the appropriate tractor tool and confirm that manual loading is possible at the pickup and delivery points.
  3. Allow for fuel, repair, loading time and multiple stops when judging whether the payout is worthwhile.
  4. Do not put all available credits into one commodity load, especially after a fresh patch or during unstable service.

Manual and automatic loading

Locations with suitable hangars can offer automatic loading or unloading, but the ship may be unavailable while the service runs and the process costs time and credits. Manual loading gives direct control and can be faster for a well-prepared crew, but the ship, freight elevator and cargo path all need to be accessible.

Route planning is more than the highest margin

A profitable route on paper can fail because the terminal has little stock, the buyer is saturated, the ship cannot land safely, or the journey passes through a high-risk area. Compare the margin with travel time, loading time, fuel, likely demand and the amount you stand to lose.

Interstellar hauling

Current hauling includes contracts that can cross Stanton, Pyro and Nyx. Longer routes make preparation, fuel, repair and safe stopping points more important. Shared missions and partial completion can help a group, but every extra stop also adds handling and exposure.

Related Star Citizen resources

Ships & Fleet · Mining · Salvaging · Exploration & Maps.